![]() It’s worth noting that the game does have a day and night cycle in which the villagers will go about their routines, too, although it’s not real-time, which might make Roots of Pacha easier to pick up and play in short bursts. In my demo, I placed a campfire outside and one of the villagers nearby immediately went over to it and started cooking something. ![]() Some objects can be interacted with by the villagers, too. The current level of customization does include features like changing flooring and light fixtures but isn’t granular at the level that some players might want. The number of objects currently available isn’t particularly large compared to, say, something like Animal Crossing, but there are plans to expand on this over time, I was told. For example, you can customize your home and village, and place furniture and objects all over the place. Most of the activities I saw in-game seemed designed with low-key gaming in mind. The game doesn’t seem particularly interested in exploring the inter-human violence that existed during that era, so don’t expect any combat, or even hunting (although there is a surprisingly involved fishing minigame present, because how could there not be?). “We want to kind of balance the stories with non-romanceable as well, because we want to make everyone important in the clan and have that feeling of community,” he said. Timo said it’s not the main focus of the interactions you’ll have with other characters, but that the option exists for those who want it. On top of each character having their own unique dialog, Roots of Pacha also currently contains 10 romanceable characters for those who enjoy the dating and relationship elements that are often present in life sims. And while farming is certainly a part of that – as well as inventing the various pieces of equipment to make that happen – it also includes things like developing culture, arts, and even religion as part of a growing society. From this starting point, players will “help your clan develop the ideas that shape humanity” through multiple eras of history all the way through the Iron Age. The game tasks players with building up a clan of villagers at the outset of human innovation, back when very few tools even existed. During a recent gameplay demo at Summer Game Fest, I got to chat with Soda Den co-founder and lead developer Timo Dadony about just what their upcoming game is trying to accomplish.Ĭrucially, Roots of Pacha’s unique time period seems to play more of a role in how the game plays rather than merely being set dressing. ![]() Whenever a new farming-themed game hits the market, the big question that always seems to come up is: what does this game bring to the table that hasn’t already been done by the juggernaut that is Stardew Valley? A lot of times the most obvious difference between games in this genre is the setting, and Roots of Pacha – an upcoming farming game/village builder from indie developer Soda Den – is setting itself apart by going all the way back in time to the Stone Age.
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