![]() ![]() The cooldown of Pale Cascade will only start once its duration ends or all the orbs are popped. And if you don’t pop all three orbs on a single target, your burst damage will drop. Why should you go through the hassle of activating Pale Cascade before you reach your target? It’s because there is a high chance that the orbs will collide on minions or other champions that are not your target on your way to your target. What you should do is to throw your 1st, Crescent Strike to the enemy (preferably with a Moonsilver Blade ready), then immediately dash with your 3rd, Lunar Rush, and before the moment that you will collide with your target, activate Pale Cascade. Do not activate it immediately as it will signal the enemy that you are going to dash to them. If you are going to use Pale Cascade to damage an enemy champion. Your 3rd, Lunar Rush makes you dash to an enemy so it is the best way to detonate all three orbs quickly. The orbs deal a good amount of damage especially if all three of them hit a single enemy champion. Activate it in anticipation of your enemy laner’s poking abilities. Pale Cascade allows Diana to survive harass during the laning phase as a melee mid laner. Once all the spheres detonate, Pale Cascade will grant an additional shield to Diana. The spheres grant a shield and detonate upon contact with an enemy, dealing magic damage. If you don’t want to push your wave, for example, when freezing near your turret, and you want to zone or poke the enemy champion, stand at the right side of the minion so that the ability will arc away from the minions.Ĭrescent Strike reveals the target area even before the projectile reaches the target and targets hit will stay revealed as long as they have Moonlight.ĭiana creates three orbs that orbit Diana. The end of Crescent Strike’s projectile expands into a circle so you’ll generally want to target your lane opponent with the circular end for a bigger chance of hitting them. If you want to hit minions or enemy champions in a relatively straight line, stand towards the left side of your target. Hitting multiple targets with this ability to apply Moonlight is a crucial part of playing Diana. Now, all of Diana’s abilities grant bonus attack speed after casting.Īs of Patch 2.5, Moonsilver Blade now deals 110% damage to jungle monsters.Ĭrescent Strike unleashes an arcing bolt that deals magic damage and applies Moonlight which is an important effect for your 3rd, Lunar Rush. Moonsilver Blade adds a good amount of magic DPS when you are continuously attacking enemies especially when you have the bonus attack speed from using your abilities.Īs of Patch 2.2b, the bonus attack speed effect from 3rd, Lunar Rush is transferred to Diana’s passive. You have to activate the third attack within four seconds or else the attack counter will reset. When Moonsilver Blade is going to activate, Diana will glow white. If you want to burst down your target, attack minions or jungle monsters twice before engaging your target. Void Staff will allow you to shred enemies with high magic resist because this item provides the highest amount of magic penetration.Įvery third attack of Diana deals additional magic damage around her.Liandry’s Torment adds a % of HP-based damage to your damaging abilities and will make your damage output stronger the longer the fight drags on which pairs well with the Conqueror rune.Rabadon’s Deathcap grants the highest amount of AP in the game and so after acquiring this item, it will be possible to one-shot champions with just one combo. ![]() Nashor’s Tooth increases your attack speed and grants your auto attacks with additional magic damage which will make you a magic DPS powerhouse once you acquire this item.Mercury’s Treads grants tenacity which will help Diana survive crowd controls especially when paired with Hunter – Titan. Upgrade with the Protobelt Enchant for more mobility options or upgrade with the Stasis Enchant to counter burst damage champions.This item grants a good amount of balanced stat bonus which will aid Diana all game long. Rod of Ages grants a substantial amount of HP, AP, and Mana which further increases as time passes by.This is the recommended build for beginners as the added HP and sustain will help her fight her enemies head-on. This item build for Diana balances offense and defense.
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